Hotfix and Roadmap


Hey everyone, thank you for making this an ~incredible~ launch weekend! We remain eternally grateful for your support, and for all of you making it possible for us to make Scarlet Hollow and share it with the world!

We just put out a hotfix addressing a few bugs:

  • In branches without Gretchen, Oscar would appear in the foreground instead of the background during the library (accidentally introduced with last night's hotfix)
  • Fixed a conversation in the mines that accidentally loops (talk to animals + tabitha present)
  • Added a couple extra dialogue options where they felt necessary or relevant
  • Fixed various small typos
  • Fixed some missing sprites.
  • Removed a message at the end of Episode 1 that says Episode 2 is releasing in June. We'll hopefully get a patch out for the Episode 1 Steam page some time this week that reflects the new release as well!

We remain aware of the issue regarding Episode 1 related achievements for folks who have already gotten them on our free-to-play Steam page. We're planning to reach out to Valve tomorrow to determine the best course of action in fixing the issue, and to see if there's some way we can make those achievements carry over!

We have a larger content patch planned some time in late June/Early July, depending on our bandwidth (we're taking a much needed week or so off after working non-stop on this for the past three months!)

Most of this patch encompasses features or small scenes that we couldn't fit into this release cycle, but that we still want to make happen now that we have a moment to breathe!

  1. Adding sprites for the end of episode 2 text conversation.
  2. Possibly adding an end-of-episode Oscar interaction for the Keen Eye path.
  3. Creating a dynamic (and skipable) recap of Episode 1 to remind players of key events, characters, and choices.
  4. Creating a journal system that keeps track of characters met, brief descriptions of them, major story choices made, and selected character traits. Hopefully this will make it easier to keep track of your player characters, can help serve as a recap, and it will tremendously help us with bugtesting on our end!
  5. For itch specifically, I'm going to figure out how to put out patches through their launcher, so you don't have to re-download the whole game every time I push out an update!

Thank you all once again, and happy cryptid hunting!

Files

Scarlet Hollow Early Access Linux 1 GB
Jun 13, 2021
Scarlet Hollow Early Access Mac 1 GB
Jun 13, 2021
Scarlet Hollow Early Access PC 1 GB
Jun 13, 2021

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